You should set wear to 0, not just delete it. I'd also set the Extra to nodonate, norent, noinvis and magic. -Shay At 09:10 AM 5/16/2002 -0400, you wrote: >Howdy, >I am having problems using the create_obj() and making them !take. The >example I am using is in make_corpse() so, can someone show me how to make >a corpse non_takeable? Here is the code... > > GET_OBJ_TYPE(corpse) = ITEM_CONTAINER; > GET_OBJ_WEAR(corpse) = ITEM_WEAR_TAKE; > GET_OBJ_EXTRA(corpse) = ITEM_NODONATE; > GET_OBJ_VAL(corpse, 0) = 0; /* You can't store stuff in a corpse > >Seems simple, but just leaving off the ITEM_WEAR_TAKE part crashed the mud. >My intentions are to use this for leaving pools of blood behind that >dissolve similar to corpses and to make tombstones to fallen players. >Thanks for any help, >Brian > >-- > +---------------------------------------------------------------+ > | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | > | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | > +---------------------------------------------------------------+ -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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