Re: sac

From: krenshala (krenshala@koboldi.net)
Date: 05/17/02


On Fri, May 17, 2002 at 10:29:56AM -0400, Edward J Glamkowski was heard to say:

> Not being too keen on the sacrifice that seems so popular on a lot
> of muds, I made my own little modification:
>
> I made three commands, sacrifice, lastrites and burial and made
> coresonding SCMD_xxx for the do_sac command.  Then depending on which
> one you use, your alignment shifts a tiny amount each time you use
> one of the three commands.  Sacrifice makes you evil, lastrites makes
> you good, and burial makes you neutral.
>
> Depending on play testing I may have to remove the align shift,
> but I still prefer the idea of three different commands instead
> of a blanket sacrifice command.

The only problem I see with this is that sacrifice is a non-alignment
specific action.  I always looked at it as making a sacrifice to your
own god (be it a good, evil or neutral on).  Now, if you could change
the code so that the TYPE of sacrifice determined an alignment shift,
THAT would be interesting (sacrificing a body makes you evil, while
sac'ing treasure makes you good ... that kind of thing). =)

     Larry

Larry Robinson
krenshala@koboldi.net
:wq

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