From: "Tom" <raucous@dim.com> <snip> > The error message it prints out is: "./autorun: line 167: 18476 > segmentation fault bin/circle $FLAGS $PORT >> syslog 2>&1" > please note that the number before segmentation fault changes each > time I get a crash. When you're testing (especially when you have a reporducable crash bug) you should be running your game through a debugger. It seems (since you're using autorun) that you're using a linux based system for running the mud. This means you probably have access to gdb, a very useful tool for finding and fixing bugs. There's even a quick rundown of how to use it in the faq - or is it wtfaq.. Alternatively - try putting log() statements into your code - this way you can track down the problem line. gdb is faster, though. > If anyone could help me out on this, it would be wonderful. > Upon looking at the code myself it seems to me that anytime I > hit a reference to 'NOWHERE, NOBODY or NOTHING' is when I get > the crash. I know some alteration were made on that in stock > circlemud recently (from changelog) but don't know if it is something > I should switch around or what. Thanks in advance for any help you > may be able to give. The NOTHING changes in stock should have no influence on oasisolc, since the values for these weren't changed. Welcor -- Paranoid schizophrenics outnumber their enemies at least two to one. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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