Wouldn't it be better if we only call Crash_save_all() when the MUD is going down? The thing is.. why don't we do a save during point_update() or one of the other functions. You won't have to traverse the character_list every x minutes for a save. You can simply save them every minute, which is much safer for players. Works fine with the name of point_update() since it is updating your crash file. _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 06/25/03 PDT