Sorry I didn't save the post from the person who asked about places to set innate abbilities, like infravision on elves or whathaveyou. What I did was this: in class.c in do_start under set_title(ch, NULL) I added: switch (GET_RACE(ch)) { case RACE_DRACONIAN: SET_SKILL(ch, SKILL_BREATHE, 55); break; case RACE_ELF: SET_BIT_AR(AFF_FLAGS(ch), AFF_INFRAVISION); break; case RACE_HALFLING: SET_BIT_AR(AFF_FLAGS(ch), AFF_SNEAK); break; case RACE_MINOTAUR: SET_SKILL(ch, SKILL_GORE, 55); break; } right before the switch GET_CLASS etc. I have not run across any instances where these affects will be removed If you die, it stays, if you quit it stays, if you an imm and they unaffect <character> it says Your victim does not have any affections! Not sure if anyone has posted this before, but I figured I'd add my input about how I added it. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.365 / Virus Database: 202 - Release Date: 05/24/2002 -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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