> There are a few things that should be included in the "Final Release" (tm) > o Color Basic (very simple) colour is already part of CircleMUD, and there's even a document that explains it all. If you want more advanced colour, there are _lots_ of options on the FTP site. > o Additional Levels Levels are fairly easy to add. 30+4 is plenty. > o Additional Races Races won't be in this edition, but there's a possibility of adding hooks in to the next full version so that races are more easily added than they are now. Not that they are difficult now of course :) > If a couple of these "common" mods could be incorporated into a coding > doc That won't happen. The coding document is a document that is dedicated to explaining how CircleMUD works. What the useful calls are, and how things like Special Procedures work. > Add to that changing some messages, socials, spells, etc. Socials already have a document dedicated to them, and there will likely be something on messages, but that may not be in the coding document. We may need more documentation over time. Ae. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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