On Tue, 18 Jun 2002, David Cole wrote: > Such as SMAUG has done, system.dat etc instead of hardcoding > something, doing a make and rebooting, why not do a dat file and > reload it instead of make/reboot. If we're going to blue sky, I'd prefer to just add a scripting language and soft coding things like the class system so that they can be completely changed on the fly. > Player files, object files, house files, binarie just erks me. A database would be better, in the long run. > And finaly cutting back on the files that are there, IMOTD MOTD, why > can't these be called from help.hlp or something? Yuck. We could also put all the code in one big file, but that just makes it harder to find what you want. Reasonable modularity is a good thing. > If I make suggestions please don't think that I'm demanding more. I don't think anyone's under the impression that CircleMUD is a flawless bit of software that cannot be improved on. The tricky part is agreeing on what is and isn't an improvement. -dak -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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