>From: Mathew Earle Reuther <graymere@zipcon.net> >The point I'm trying to draw your attention to here is that there are >always going to be implementors who are unable to figure out "simple" >errors or "fundamental" problems. It's important for those of us who >aren't able to figure out things that those of you with erperience >generously try to assist us. Because believe it or not, I bet 95% of us >already read the part where it says: "don't do this if you don't know c, a >mud is not a learning project" . . . yet we're doing it anyway for some >reason. Telling us to go read a book on c is not likely to produce some >amazing epiphany in us. :) My story is that someone introduced me to mudding and it stuck for a while. After that, I became a builder using OasisOLC. Next, I enrolled in a C++ class and downloaded the codebase for CircleMUD and played around. He finally let me program for the mud and since then I've been the head coder. I had lots of bugs from my old functions which I think I fixed up. =) For me, this _WAS_ my learning project. Oh yeah, I'm not one of the 95% hehe. Without CircleMUD, I probably would have failed the programming classes I took, which I probably wouldn't have taken if I wasn't introduced to the game. _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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