Hello... I have several questions that perhaps people from the list can assist me with. 1. I intend to remove all zones that are not essential to the running of the mud and its functions. I know that zone 0 (the void) needs to remain in. I seem to recall that sometime back it was necessary for zone 30 to stay in for any mail functions to work. Is this the case? Basically what zones do I need to leave in to not cut any functionality from the mud? They will be left as non-player access as I can make them and still have them work. Then original zones will be used to customize the mud areas entirely. 2. Is there a readily available patch for damage types anyplace? I've looked around a bit and not found one. This doesn't mean it isn't there but just that I am occasionally utterly blind. Hand patch preferred but a normal patch can be printed out hardcopy and handpatched also so that is fine. 3. Final question, has anyone patched the 128 bit patch into bpl21 with OLC and DG_scripts. I intent to try (after removing zones) and was wondering if there was anything in particular to look out for doing so. Also thank you to all those discussing racial effects and where and how to place them last week. I had been thinking about posting a request for information similar to the info that was sent to the list. Thank you, in advance, for any assistance... Tom... -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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