On Sat, Jun 29, 2002 at 07:47:52PM +0200, Peter d wrote: >>Well, the "hit" variable was used (I think I put it in some comments in >>the snippet) because of the way I implemented multi-hits. I only wanted >>the weapon to go off once per round when there was one or more >>successful hits. >> >I too am using multihit for players, and multihit for mobs.. >any suggestions on how to make it happen the way you did it? >hit = FALSE; did not work anyways.. If you do like I originally had, it was a for(i=num_hits(ch); i; i--) loop. Make sure the call to weapon_spell() is outside the loop. Make sure to define hit=FALSE in the definitions, hit=TRUE only in the section where ch does hit the victim. >what kind of annoying problems would that be? so that i won't be surprised >when i get them :) The two most annoying to me were: 1: You can't just delete a spell using just that snippet code. You need to add some code like (It's been a while, so this may be off a li'l bit.): in case OEDIT_WEAPON_SPELLS: if(!(number = atoi(arg)) { OLC_OBJ(d)->wpn_spells[OLC_VAL(d)].spell = 0; OLC_OBJ(d)->wpn_spells[OLC_VAL(d)].percent = 0; OLC_OBJ(d)->wpn_spells[OLC_VAL(d)].level = 0; break; } else { .... rest of code } Now if you enter 0 for the spellnum it'll delete that spell. 2: It didn't handle 'helpful' spells like cure serious. It took I think 2 or 3 supporting functions to handle those nice & neatly. 3: (Yeah, I know I said 2) if you have ranged combat, it's going to take lots and lots of checking, tweaking, and twiddling to fit them in nicely with however you implemented it. >is it easy to implement the weapon spells into stat and identify? piece of cake. in stat/ident just check for obj->wpn_spells[0].spell != 0 then just a quick loop from 0 -> MAX_WPN_SPELLS until spell == 0 again, with: #define wsp obj->wpn_spells[counter] send_to_char(ch, "Casts %s at level %d, %d%% of the time.\r\n", spell_info[wsp.spell], wsp.level, wsp.percent); #undef wsp I'm still thinking of finding my last version before I rewrote combat altogether (went to speed/initiative based combat, and handling weapon spells became a little bit more of a nightmare.) -me -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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