Re: AI implementations

From: Torgny Bjers (artovil@arcanerealms.org)
Date: 06/30/02


On 02-07-01 04.55, "Zach" <mordochbob@ATTBI.COM> wrote:

> I was going through my old code archives recently, and turned up some old
> CircleMUD code.  After looking through it again, it struck me that this could
> be a fairly interesting testbed for intelligent agent behavior.  The stock
> code is fairly simple, however, and to the best of my recollection the largest
> improvement someone has made to it was to graft the "Eliza" chatter bot onto
> some NPC's.  Have there been any significant efforts to have intelligent NPCs
> on a MUD that I'm unaware of, or is anyone in the process of coding something
> interesting?

I cannot give any specific MUD names, since I am not sure, but, there has
been some rather interesting discussions on the Kanga MUD-dev list regarding
AI implementations and such.  I am sure they've got archives, so if you
subscribe there you could surely go through their archives.  Let me know
off-list if you need the address.

Regards,
Torgny

--
   +---------------------------------------------------------------+
   | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
   | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html |
   | Newbie List:  http://groups.yahoo.com/group/circle-newbies/   |
   +---------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 06/25/03 PDT