Some more information to add to that #define SPELL_WATERWALK 51 /* Reserved Skill[] DO NOT CHANGE */ /* Insert new spells here, up to MAX_SPELLS */ #define MAX_SPELLS 200 /* PLAYER SKILLS - Numbered from MAX_SPELLS+1 to MAX_SKILLS */ #define SKILL_BACKSTAB 201 /* Reserved Skill[] DO NOT CHANGE */ #define SKILL_BASH 202 /* Reserved Skill[] DO NOT CHANGE */ #define SKILLS_IN 211 /* Skillnum of max skill in the game */ Hope this helps Steve Squires -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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