On Mon, Jul 08, 2002 at 08:37:19AM -0500, Bussy, Lee C. (OTS-KC) wrote: > I'd love to see such a patch when you get it done. I was going to ask today > if players coming back to a specific room was by design or something I > broke. I have free rent (it's just to pass time) on my game but I've found > mortals quitting and reconnecting to get a free "recall". I have a patch, but it would be pointless to post here. It only requires modifying the line above the broken one I mentioned in my previous post. Basically in ACMD(do_quit) alter the conditional before you set GET_LOADROOM() to not bother making sure the current room is flagged as a house. That should do it. Of course without adding the GET_ROOM_VNUM() like I suggested in my bugfix this won't work because you'll be setting the character's load_room to the current rnum, not the corresponding vnum. -- { IRL(Jeremy_Stanley); PGP(9E8DFF2E4F5995F8FEADDC5829ABF7441FB84657); SMTP(fungi@yuggoth.org); IRC(fungi@irc.yuggoth.org#ccl); ICQ(114362511); AIM(dreadazathoth); YAHOO(crawlingchaoslabs); FINGER(fungi@yuggoth.org); MUD(Nergel@mud.yuggoth.org:2325); WWW(http://fungi.yuggoth.org/); } -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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