Re: need GET_ROOM_VNUM() in ACMD(do_quit)

From: The Fungi (fungi@yuggoth.org)
Date: 07/08/02


On Mon, Jul 08, 2002 at 08:37:19AM -0500, Bussy, Lee C. (OTS-KC) wrote:
> I'd love to see such a patch when you get it done.  I was going to ask today
> if players coming back to a specific room was by design or something I
> broke.  I have free rent (it's just to pass time) on my game but I've found
> mortals quitting and reconnecting to get a free "recall".

I have a patch, but it would be pointless to post here. It only
requires modifying the line above the broken one I mentioned in my
previous post. Basically in ACMD(do_quit) alter the conditional
before you set GET_LOADROOM() to not bother making sure the current
room is flagged as a house. That should do it. Of course without
adding the GET_ROOM_VNUM() like I suggested in my bugfix this won't
work because you'll be setting the character's load_room to the
current rnum, not the corresponding vnum.
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