Mythran wrote: > Let s' say a warrior gain 0.5 points per level in his magic saving throw, so >> you rip off your array and use a function like this : >> >> int get_warrior_saving_magic_score ( int level ) >> { return 20 - ( level / 2 ) ; } >Wouldn't that only work up to level 40? Maybe 80? After that, then what? Maybe { return MIN(2,20 - ( level / 2 )) ; } I'm not gonna deliver a full snippet ready to use...any idea has to be customized for each mud and each system... -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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