Here's the save code from genshp.c: fprintf(shop_file, "%s~\n%s~\n%s~\n%s~\n%s~\n%s~\n%s~\n" "%d\n%ld\n%d\n%d\n", S_NOITEM1(shop) ? S_NOITEM1(shop) : "%s Ke?!", S_NOITEM2(shop) ? S_NOITEM2(shop) : "%s Ke?!", S_NOBUY(shop) ? S_NOBUY(shop) : "%s Ke?!", S_NOCASH1(shop) ? S_NOCASH1(shop) : "%s Ke?!", S_NOCASH2(shop) ? S_NOCASH2(shop) : "%s Ke?!", S_BUY(shop) ? S_BUY(shop) : "%s Ke?! %d?", S_SELL(shop) ? S_SELL(shop) : "%s Ke?! %d?", S_BROKE_TEMPER(shop), S_BITVECTOR(shop), mob_index[S_KEEPER(shop)].vnum, S_NOTRADE(shop) ); I'm getting this compile warning: genshp.c: In function `save_shops': genshp.c:484: warning: long int format, different type arg (arg 11) Now, near as I can tell, there is an issue with how the S_NOTRADE(shop) will be written out. It does seem this is in fact the case. I can edit a shop, but if I then reboot, the shop is messed up. The shopkeeper field is screwed up somewhere (though that COULD be from me messing with the asciiflag conv I suppose) and always returns NO shopkeeper. The changes I've made could have messed my files up to the point which they're unable to function until I re-write them, but I think there's more of an issue with how things are being saved out. When I relaod there are also numerous notrade bits set, when there are NONE when I save the shop in OLC. Does anyone have any insight into this? -Mathew -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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