> When the MUD i program for crashes, i try to use GDB to debug and fix. > Now, this is fine ... but i don't understand the following core > information. > > A mob crashed the mud when it was being freed, and a corpse was going > to be replaced. > > Now, this mob has been killed lots of times before, so i'm not so > suspicious it was the mob, as opposed to a memory leak from some bad > trigger. > > short_descr = > 0x8a65220 "a /cRs/cwp/cRo/cwt/cRt/cwe/cRd/cw /cRF/cwl/cRe/cwn/cRi/cwg/cRa/c > wl/cR /cwb/cRi/cwr/cRd/cx", > long_descr = 0x8a65280 "A small /cRs/cwp/cRo/cwt/cRt/cwe/cRd > F/cwl/cRe/cwn/cRi/cwg/cRa/cwl b/cRi/cwr/cRd/c0 flitters about.\r\n", > (gdb) print ch->short_descr > $2 = > 0x8a65220 "a /cRs/cwp/cRo/cwt/cRt/cwe/cRd/cw /cRF/cwl/cRe/cwn/cRi/cwg/cRa/c > wl/cR /cwb/cRi/cwr/cRd/cx" > (gdb) print mob_proto[i].short_descr > $3 = 0x90ecdc0 "a /cyf/cmr/cci/cMen/ccd/cml/cyy /cWko/cLa/cWla/c0" First, you have a buffer overrun. I don't know where it is specifically, but I'd recommend you check any functions which alter the descriptions of a mob - primarily OLC. If you played with OLC too much, you may have created it incidentally (looks sort of like you did; you get that sort of corruption when you free a string and then write to it without allocating the memory first) or you may have a deeper problem - like creating a race situation or the sort. You're probably in luck though; it looks like only the descriptions are messed up - the stuff before and after them seems normal - this probably indicates that it's not an overrun outside of some deliberate action. Make sure that a patch didn't insert this problem, and then focus on new code you wrote for OLC. PjD -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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