Kevin Dethlefs wrote: > I have reasons for quitting the coding on MUD's. Lets face it, MUDding is > dying. A new MUD likely to hit it off would take an IMP years of expierence. Snip-snip-snip... How odd. I was under expression that MUDs are GROWING, look at the TMC data-base of the worlds. Look at ActiveWorld and all the internet 3D-look RPG games. With all respect I just can't believe in the statement about dying MUDs. It's such a large area for exploring and searching original ideas for building a MUD engine. There are tons of interesting ideas about role-playing life of people inside a MUD, social laws, psychology of interaction between a human an the world... I can't agree. :) -- Yura Ushakhow <yura@sunet.ru> Moscow, Russia -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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