I've always been aware of people stealing stuff when they should be paying or trading something, which was agreed to, for the item. I'm pretty sure the owner of the mud I work on doesn't like this idea. He would say, "It's not realistic. People in real life can scam others just the same." I would reply with, "But they can't just make off with the stuff." He would answer with, "I don't like it. Don't put it in." -- actually, I don't remember =). I'm trying to get the rest of the MUD to agree with me. For those people out there who would like to implement such a system, if he would agree to it, when I finish programming it, I will send it to the ftp.. or is there one? I'll just state how I thought it should work. trade <target player> - opens trade with target player trade - lists everything on trade on both sides trade <item> - adds item to trade list trade <#> gold - adds # gold to trade list trade accept | cancel - agrees with trade or cancels trade leaving room also cancels trade make identify scroll work on the target item in trade the items being traded will not leave either trader's hands the items being traded will only be added to an object list invisible items will also be listed visibly when trade is agreed to, items on trade will be checked if still in inventory and gold will be checked if still being carried, then swap _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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