Daniel A. Koepke wrote: [...] > > Outside of that, I'm not convinced the bars, as pretty as they are, have > any real worth. Displaying 10 separate bars on the screen to report the > character's health or an event countdown would probably be more > distracting than useful; worse, it might even be terribly boring visual > clutter. In some cases they can useful, with some extras. Mana: [####------] ( 80/200) Hitpoints: [#######---] ( 72/100) Movement: [##########] (235/240) Here, the bars are merely a visual aid. It's more a matter of taste; in this example, the bars aren't really necessary, but they help to check if some indicator is low. In combat, an hp bar can be useful, too: <[#########](200/200)>kill bird You hit the bird hard. The small bird OBLITERATES you with her deadly slash! <[#--------]( 18/200)>flee <[#--------]( 18/200)>flee OTOH, A feature of this kind belongs more to certain types of MUD (H&S) than to a RPG oriented one, IMHO. Just my two cents and a bunch of acronyms. Regards, -- Leonardo Herrera L. mailto:leus@epublish.cl -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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