On Fri, 26 Jul 2002, Leonardo Herrera wrote: > In combat, an hp bar can be useful, too: The problem with this is that they're harder to read when there's lots of bars displayed on the screen at the same time. The principal advantage of a meter is that you can interpret it at a glance. Consider your car's speedometer: you have some sense of what the needle location means, so you don't need to actually read it to determine your speed. If the meter were sliding about the dashboard[1], you'd have to focus more to read and interpret it, which certainly reduces its usefulness -- maybe to the point where it has no significant advantage over just a simple numerical display. It might not be that bad. It really depends upon how fast, furious, and spammy your combat (and related) systems are. Certainly it's worse than a static bar, as you might achieve with: send_to_char(ch, "\0337" /* Save status. */ "\x1B[23;24r" /* Set static region. */ "\x1B[24;0H" /* Where bar is ... */ "Health: [%s]" /* The bar. */ "\x1B[0;22r" /* Set text region. */ "\0338", /* Restore old status. */ SBAR(hb, GET_HIT(ch), GET_MAX_HIT(ch), 5)); which would work on good terminal emulators, but not much else. > OTOH, A feature of this kind belongs more to certain types of MUD (H&S) > than to a RPG oriented one, IMHO. Would you elaborate on that? I can't fathom why a seemingly innocuous interface element, like a meter, would belong more to one type of game than the other. -dak [1] Let's just say you got a *little* too into your Hendrix collection... -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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