[snip] > my question is, is there an updated patch? or one made to work with these > before mentioned patches? [snip] Check out : ftp://ftp.circlemud.org/pub/CircleMUD/contrib/code/utils/128bit-bpl21.patch It is not designed to intergrate with DG scripts, Oasis, or Ascii pfiles. However it will get the "stock" part of the code upgraded. There is also a patch at: ftp://ftp.circlemud.org/pub/CircleMUD/contrib/olc/online/128bitsolc.txt To help you get started on the Oasis portion. But from what I remember You will need to make slightly different modifications than mentioned in the above olc patch. I do not know of any patch for DG scripts, but upon compilation, you should be able to figure out what needs to be fixed after installing the two patches above. As far as ASCII pfiles, i don't recall making much, or any modification to that portion of the code to get it to work with 128 bits. Do remember that all your world files will be lost due to the upgrading of bits though. I have not used, but there are utilities to assist you in conversion at: ftp://ftp.circlemud.org/pub/CircleMUD/contrib/code/utils/128conv2.txt --Good luck, --Ray -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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