--- Peter d <death_comes_to_all@hotmail.com> wrote:
> Does anyone have mob table for oasis?
> i couldn't find it on the ftp..
> you know the one that sets all the mob's stats after the level..
I got this from an old snippet long ago, I can't remember which.
I've messed with the tables some, so you will have to tweak them
to suit your needs:
in medit.c find:
case MEDIT_LEVEL:
GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, 100);
And change it to:
case MEDIT_LEVEL:
GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, 100);
GET_HITROLL(OLC_MOB(d)) = LIMIT(number(1,.5*i), 1, 50);
GET_DAMROLL(OLC_MOB(d)) = LIMIT(number(1,.5*i), 1, 50);
GET_NDD(OLC_MOB(d)) = LIMIT(number(1,.3*i), 1, 30);
GET_SDD(OLC_MOB(d)) = LIMIT(number(1, 1.27*i), 1, 127);
GET_HIT(OLC_MOB(d)) = LIMIT(number(1,.3*i), 1, 30);
GET_MANA(OLC_MOB(d)) = LIMIT(number(1,5*i), 1, 500);
GET_MOVE(OLC_MOB(d)) = LIMIT(number(1,50*i), 1, 15000);
GET_AC(OLC_MOB(d)) = LIMIT(200-number(1,4*i), -200, 200);
GET_EXP(OLC_MOB(d)) = MAX(i*number(1,20*i), 0);
GET_GOLD(OLC_MOB(d)) = MAX(i*number(1,20*i), 0);
break;
Someone needs credit for this, I just don't know who, sorry :-(
-FIRE
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