I believe this topic has been covered before on the list. Check the archives in case someone dropped some actual code you could use. As far as suggestions, I know I'd handle it with IDNUMs. First, I'd make it so that players can edit their long descriptions. Next, I'd add a structure similar to the memory_rec_struct for mobiles and use it to hold mortal IDNUMs. Second, I'd make a clone of the remember() function and make an "introduce" command that uses it. Finally, a simple check in list_one_char would check to see it the character remembers the victim, and if so print the victim's name and title, otherwise print the long description. I played an RP mud once that had this feature, and although PK wasn't allowed, the immortals were constantly having to rescue some poor guy with a long description like: "A dark, shapeless figure stands here." The other players thought he was a MOB and carnage ensued... Hope this helps, or at least makes it look like I tried to help. I did... Really. -FIRE __________________________________________________ Do You Yahoo!? HotJobs - Search Thousands of New Jobs http://www.hotjobs.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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