--- Thomas Arp <t_arp@stofanet.dk> wrote: [snip] > Off-scope features, I'd say fitted OasisOLC: > - Zone flags (level range, builder names, zone description). > > Welcor NOT a good idea. Most newbie Implementors choose to use OasisOLC because they either don't know how or are unwilling to modify the world files. Adding new sectors to Zones would require manually editing each zone file. Every since OLC+ was released, I have been adding a new zone flag (builders) to each MUD I have coded for. I really like the whole idea of the zones holding the permissions rather than the pfiles. However, each time someone tries to transfer my modified zones over to a new game, I get all kinds of hate mail in my inbox overnight. The whole concept behind Oasis is compatibility with the current world file system. If you are going to change that, I would suggest two seperate releases. Sure, George has the option of adding to or removing from saved world data, but in truth that option should be left up to him, the CircleMUD maintainer. There is so much more I could add here, but I can't seem to get it all out of my head the way I want it to. Guess I'll save that for the flaming replies I'm about to recieve :-P -FIRE __________________________________________________ Do You Yahoo!? HotJobs - Search Thousands of New Jobs http://www.hotjobs.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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