Re: [OasisOLC] Dig Command

From: Shane P. Lee (tacodog21@yahoo.com)
Date: 08/14/02


--- Thomas Arp <t_arp@stofanet.dk> wrote:
[snip]
> Off-scope features, I'd say fitted OasisOLC:
> - Zone flags (level range, builder names, zone description).
>
> Welcor

NOT a good idea.
Most newbie Implementors choose to use OasisOLC because they either
don't know how or are unwilling to modify the world files. Adding new
sectors to Zones would require manually editing each zone file.
Every since OLC+ was released, I have been adding a new zone flag
(builders) to each MUD I have coded for. I really like the whole
idea of the zones holding the permissions rather than the pfiles.
However, each time someone tries to transfer my modified zones over
to a new game, I get all kinds of hate mail in my inbox overnight.
The whole concept behind Oasis is compatibility with the current
world file system. If you are going to change that, I would suggest
two seperate releases.
Sure, George has the option of adding to or removing from saved
world data, but in truth that option should be left up to him, the
CircleMUD maintainer.
There is so much more I could add here, but I can't seem to get it
all out of my head the way I want it to. Guess I'll save that for
the flaming replies I'm about to recieve :-P

-FIRE

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