On Tue, Sep 03, 2002 at 09:45:22PM -0300, Nikolas wrote: >I already changed THANKS anyway :-) >I thinked... thinked... tried tried tried tried... and after a day of try i >did make this(WORKS!): >This code will make life/mana/move yellow at 66% and red at 33% and green >with more than 66%: > >char *make_prompt(struct descriptor_data *d) >{ [snip code that adds hard-coded ANSI color codes] >} Well yeah, that's sure one way of doing it. If that's the patch/snippet that has prompt_str() then make_prompt() should be calling that with something like: if(STATE(d)==CON_PLAYING)) prompt = prompt_str(d->character); or something along those lines. If it isn't, I'm not familiar with the snippet you're talking about. Your way will (and obviously is) working for you, but it makes future modifications a little bit more involved. -me -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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