> > > Kinda curious about what people feel about the popularity of text > > >muds lately.. if they're going downhill, vanishing, etc. They rocked in > > >the early 90's when I started, but now I have to explain what they are to > > >kids who can't remember when they didn't have email. > > > They still seem pretty good to me. It's just a lot harder for them to > > survive. Players run from boring ones like the plague. It seems to me > > Then again, there's also the various graphical MMO's.....it's kept a lot of > my friends from understanding what i'm talking about. > I guess that's another question; anyone know of any free, non commercial graphical muds? I haven't really searched, but I don't know of any off hand. Is there a good reason why? Lower quality, open source graphic engines are fairly easy to find.. A freshamn college class in C should give you enough information to make at least a wizardry-like interface (er, wizardry 1-5, at least). Networking is a pain in the ass to figure out the first time, but then it's nearly rote. Maybe I'm just waaaaay outside of the loop. PjD -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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