On Thu, 12 Sep 2002, Bobby@hotmail wrote: > I added regeneration objects and want OLC to show HIT_REGEN under > SAVE_SPELL in affect menu. OLC gets the things it displays out of constants.c which in turn relies on structs.h . . . if you move anything around in structs.h, you will end up messing up your world files. If you don't care, merely move the HIT_REGEN bitvector and it's constant to be below SAVE_SPELL. (And of course, as always when you are adding bitvectors, you need to make sure oasis.h has the appropriate number defined as max.) -Mathew -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 06/25/03 PDT