Shane > > One way to handle the extra costs (IMHO) would be to design and sell > a graphical client, which the user MUST use to connect to the game. > You could store all the graphics, sounds, ect. in cache and that itself > would cut back on bandwith. Of course, from what I understand from the > DIKU and CircleMUD licenses, you wouldn't be able to sell the client > if you used a DIKU or CircleMUD source. A friend and I are working on a sort of primitive version of this. The game itself wouldn't be graphical, but you get a couple images, buttons, sounds etc to make it look nice. We don't know what the final mud server will be, but we've already experimented with circlemud. It's not as much a graphical mud as a neat client for a text mud -- if you wanted, you could connect normally. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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