On Fri, 13 Sep 2002 01:23:27 +0100, =?iso-8859-1?q?Arjay=20Hwang?= <pixelpicasso_pizzicato@yahoo.co.uk> wrote: >I think LP muds have something like this, that is, one >of the LP muds I played you can learn a spell if the >skill is high enough, ie 'fireball' takes the skill >magic.spells.elemental.fire, so you learn that and >then you get someone who is elemental to teach >you 'fireball'... > >This has resulted in the higher-up people haveing all >the skills and therefore not having one single guild >to call theirs, as they are sort of part of every >guild... > Well, only some enhancements or spells will be trained through out the mud. I do not want to toss away the old system or class based skills\spells. I would just like for people to be able to find the Swordsman and learn his stance (if they are a warrior). Granted there are skills I would like everyone to be able to learn... and spells I would like all magic users to be able to learn.. etc. Power is an extremely big issue to me. I do not want it to be where people are so powerful that newbies don't have a chance. The problem I have is I don't know how to make a skill\spell available to a user if they are not part of that class. I have no understanding of how the skills and spells are stored in the character files. I am currently putting in the code for DG Scripts after numerous suggestions, and I will look into how spells and skills are stored... and possibly change that to suit my needs. Thank you - S.D. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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