Any of you tried using the '%' character on wiznet? With some practice
you can crash a stock pl21 mud in a matter of seconds ;-)
The problem is in act.wizard.c:do_wiznet:
------------------------------------------------------------------------
--
for (d = descriptor_list; d; d = d->next) {
if ((STATE(d) == CON_PLAYING) && (GET_LEVEL(d->character) >= level)
&&
(!PRF_FLAGGED(d->character, PRF_NOWIZ)) &&
(!PLR_FLAGGED(d->character, PLR_WRITING | PLR_MAILING))
&& (d != ch->desc || !(PRF_FLAGGED(d->character, PRF_NOREPEAT))))
{
send_to_char(d->character, CCCYN(d->character, C_NRM));
if (CAN_SEE(d->character, ch))
- send_to_char(d->character, buf1);
+ send_to_char(d->character, "%s", buf1);
else
- send_to_char(d->character, buf2);
+ send_to_char(d->character, "%s", buf2);
send_to_char(d->character, CCNRM(d->character, C_NRM));
}
}
------------------------------------------------------------------------
--
When buf1 contains a '%' character, the stock version messes things up
due
to sprintf issues. The new version fixes this. Hope this helps someone
:)
-Ronald
--
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