From: Tseran [mailto:Tseran@SUBDIMENSION.COM] >> Not sure why this wasn't done before, *snip* >> Now, I understand the need to have the MOB_SPEC flag, *snip* >> Any thoughts or ideas why it shouldn't be done? Personally I use the ability to assign (or un-assign) the SPEC often. Sometimes it was there for a quest and I don't want to re-compile. I can just un-flag the mob. If there's a bug, instant debugging step. There's any number of reasons to leave it dynamic from an RP Imm or builder's perspective but I can see where it would be easier on a coder. :) Now removing the SPEC flag automatically if the SPEC goes away might be nice at times but then again if it was a mistake your builder/RP Imms are left with non-functioning and no clue about it till it's noticed by the morts. Seems like another "if it works for you, do it" thing. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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