On Tue, Sep 10, 2002 at 03:07:13PM -0500, Patrick Dughi wrote: > - Win32/Xwindows 'Circlemud' Client, with nifty built-ins that >zmud/etc can't duplicate? > - Abilitity to either travel between, or fight with other muds >(Dark Age of Camelot / B.R.E)? > - Graphical capabilities? (no, not pueblo) > > Anything .. well.. 'minor' anyone can think of? Ok, it's an oldish thread, but I gave some thought to my original reply to this part, and I found a spare half hour and wrote (a rough) server/client for my idea about a circle metaserver, basically to give people somewhere to just log onto, see what muds are connected, their address, uptime, and number of players. I've only tested it locally but it works here. The list portion is just a plain, simple tcp port, connect with telnet, you can type "list", "quit", and even chat to the other anonymous connections (well, it's pretty much like gossip on a mud). The client portion is pretty small (40 lines of code in 2 functions and a new structure), called once a minute from heartbeat(). It opens up a persistent udp connection, and sends one small packet built on the fly. Just wondered if there's any interest in this. > PjD -me -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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