>the gdb trace is great, but could you alsy send the output of: >(gdb) frame 2 >(gdb) list > >helps to see the surrounding code. > // This is the stuff u wanted (gdb) frame 2 #2 0x8077ca8 in free_char (ch=0x82bf088) at db.c:2836 Source file is more recent than executable. 2836 free(ch->player_specials->host); (gdb) list 2831 if (ch->player_specials->poofin) 2832 free(ch->player_specials->poofin); 2833 if (ch->player_specials->poofout) 2834 free(ch->player_specials->poofout); 2835 if (ch->player_specials->host) 2836 free(ch->player_specials->host); 2837 free(ch->player_specials); 2838 if (IS_NPC(ch)) 2839 log("SYSERR: Mob %s (#%d) had player_specials allocated!", GET_NAM E(ch), GET_MOB_VNUM(ch)); 2840 } You were right, the problem IS double freeee-ing i found the other place it was in the enter_player_game() function... i dont see exactly how that messes it up. But commenting it out leaves a memory leak, because when i copyover, it calls the enter_player_game() function and will skip the part where it frees the memory. But, i will not often spam copyover 900000 times with 500 people on so it shouldnt pose a big problem. but if you've got a solution, i'd appreciate it. _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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