>currency should be used. This is just a very new topic for me and Iīm not >sure how I should proceede. I seached the archives for anything relavant to >money, currency, and economy but didnīt really find anything that addressed >this type of question. > >Any adivice (abtract or specific) would be wonderful! Much to my suprise, this was easier than I thought I would be. I defined my MONEY types. I updated the player->points.gold from a plain (int) to an array (int gold [NUM_MONEY]). Of course I updated the save/load parts of the ascii pfile to support this also. I defined an float array with the values of the currency in them and a char array with the names. I defined a GET_MONEY(ch, i) (ch->points.gold[i]) Updated the gold and score commands to do a for loop to print out which currency types you have and how much. I was really suprised that the hacks to shop.c were as easy as they were. I created a function to conver the currency, and wrapped that around the buy_price and sell_price, and then changed the GET_GOLD calls to GET_MONEY calls and everything seems to be working fine. About all I need to do now if finish changing all the GET_GOLD calls to GET_MONEY, and make the db load of mobs take the set gold value they should have and change it to whatever the regional currency type is. --Ziz -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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