Nevermind. I found the problem to be in real_trigger..
If I continue to find bugs or fixes, I will continue to post them... usualy
just after I give up, post it, then take a break, it comes to me... what to
look at. - Carlton
The fixed real_trigger is below and follow the same syntax as real_object.
int real_trigger(int vnum)
{
int bot = 0, mid;
int top = top_of_trigt-1;
/* perform binary search on trigger-table */
for (;;) {
mid = (bot + top) / 2;
if (trig_index[mid]->vnum == vnum)
return (mid);
/* By moving this line blow the mud vnum, when the bottom and
top are equal it still finds it.. */
if (bot >= top)
return (NOTHING);
if (trig_index[mid]->vnum > vnum)
top = mid - 1;
else
bot = mid + 1;
}
}
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