hello, this would really my first message. (i hope this not be a stupid question *chuckle*) i would want to make a new fighting system but i dont know how to do it. what i want to do is when the char uses skills/spells during the fight then they would not be attacking at that round. presently you can use the skill/spell and still have a fighting round. to make it more clearer this is an example: > kick cityguard Your kick hits the cityguard in the solar plexus! > The cityguard tries to slash you -- how rude! You hit the cityguard extremely hard. /* i want so that the person lose his/her turn here instead*/ > The cityguard tries to slash you -- how rude! You wildly punch at the air, missing the cityguard. /* then after miss one turn then only they can continue fighting if they dont use their skill/spell */ i dont want to use WAIT_STATE(victim, PULSE_VIOLENCE) for each of the skill/spell because this will prevent any command from being used afterwards. eg. if i used kick command, and then immediately if i try to say something, the words will only come out after the PULSE_VIOLENCE ended. another way i thought of would be putting a GET_POS(victim) = POS_SITTING after the skill/spell use but this will then makes the victim to suffer more damage because being in SITTING position. so any suggestions ladies and gentlemens? tq -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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