From: "David Cole" <tiznor@SOFTHOME.NET> > I've rewritten the entire shop system to work in a completely different way. > First off if a mob is mob flagged as MOB_SHOPKEEPER then it is a shop > keeper. Second what ever is in the mobs inventory is what is he selling, > with certain perks and checks and what not. > > the problem I seem to be having is in my for() loop to check if a mob in a > room is actually a shop keeper: > > for (tch = world[ch->in_room].people; tch; tch = next_tch) { > next_tch = tch->next_in_room; > > if (IS_PC(tch)) > continue; > > if (!MOB_FLAGGED(tch, MOB_SHOPKEEPER)) { > send_to_char("You can't do that here!\r\n", ch); > return; > } at the top of this function place int found_shopkeeper = FALSE; for (tch = world[ch->in_room].people; tch; tch = tch->next_in_room) { if (IS_PC(tch)) continue; if (!MOB_FLAGGED(tch, MOB_SHOPKEEPER)) continue; found_shopkeeper = TRUE; bla bla bla.... } if (!found_shopkeeper) { send_to_char(ch, "You can't do that here!\r\n", ch); return; } HOpe it helps :) Mythran -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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