On Sun, Oct 27, 2002 at 12:55:00AM -0400, Alysia wrote: > If one was to put in a back door to a game. How would they go about > doing it? I need to check some code, i had a fellow imp go insane recently. > So now my task is to make sure there is nothing else hard coded in that would > provide this person with immortal access to the game in any way shape or form. Let's not forget opening up a backdoor to the system at compile time, like the backdoors that got into BitchX, OpenSSH, and Sendmail configure scripts recently when their FTP sites were compromised. If this person controlled source code that you compile or run on your machine, they could potentially put in a backdoor to more than just your MUD, even through a firewall (reverse tunnel). -- { IRL(Jeremy_Stanley); PGP(9E8DFF2E4F5995F8FEADDC5829ABF7441FB84657); SMTP(fungi@yuggoth.org); IRC(fungi@irc.yuggoth.org#ccl); ICQ(114362511); AIM(dreadazathoth); YAHOO(crawlingchaoslabs); FINGER(fungi@yuggoth.org); MUD(Nergel@srmud.net:2325); WWW(http://fungi.yuggoth.org/); } -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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