Well this is kind of not really a reply. But I implented the code to
extract the ferrys and now when it tries to extract the obj it crashes the
mud.
Heres what I have:
if(time_info.hours == ferrys[onferrynum].f_time_leave_from_room){
remove_exit(ferrys[onferrynum].f_from_room,
ferrys[onferrynum].ferry_room,
ferrys[onferrynum].f_from_room_dir_from_room);
remove_exit(ferrys[onferrynum].ferry_room,
ferrys[onferrynum].f_from_room,
ferrys[onferrynum].f_from_room_dir_from_ferry);
/* search this room for the object */
for (tobj =
world[real_room(ferrys[onferrynum].f_from_room)].contents;
tobj && !found; tobj = tobj->next_content)
if (GET_OBJ_VNUM(tobj)==FERRY_VNUM)
found = TRUE;
if (found) {
extract_obj(tobj);
}
send_to_room(ferrys[onferrynum].leave_dock_from,
real_room(ferrys[onferrynum].f_from_room));
send_to_room(ferrys[onferrynum].leave_messg_from,
real_room(ferrys[onferrynum].ferry_room));
}
any ideas.
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