Well this is kind of not really a reply. But I implented the code to extract the ferrys and now when it tries to extract the obj it crashes the mud. Heres what I have: if(time_info.hours == ferrys[onferrynum].f_time_leave_from_room){ remove_exit(ferrys[onferrynum].f_from_room, ferrys[onferrynum].ferry_room, ferrys[onferrynum].f_from_room_dir_from_room); remove_exit(ferrys[onferrynum].ferry_room, ferrys[onferrynum].f_from_room, ferrys[onferrynum].f_from_room_dir_from_ferry); /* search this room for the object */ for (tobj = world[real_room(ferrys[onferrynum].f_from_room)].contents; tobj && !found; tobj = tobj->next_content) if (GET_OBJ_VNUM(tobj)==FERRY_VNUM) found = TRUE; if (found) { extract_obj(tobj); } send_to_room(ferrys[onferrynum].leave_dock_from, real_room(ferrys[onferrynum].f_from_room)); send_to_room(ferrys[onferrynum].leave_messg_from, real_room(ferrys[onferrynum].ferry_room)); } any ideas. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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