On Tue, 5 Nov 2002, Jesse Becker wrote: >In our case, there are generally two types of mobs with skills: 1) >"Named" mobs (i.e. the important dudes, not the cannon fodder... err ... >peons ... ), and 2) Trainers. [...] > >Even so, the number of mobs with skills is far, far below the number of >mobs without, and the code for the linked list isn't terribly complicated. You could change the skill list to be a pointer to an array. If the mobile has no skills, point it at dummy_mob's skill list. If they have skills, you give them the full array and fill in the values. Only change would be some . to -> conversions, excluding the obvious "can't save a pointer" problem but that's in a linked list too. If you've already done the linked list then it's not worth going back to. -- George Greer greerga@circlemud.org -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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