> \I noticed this piece of code in db.c, in parse_mob: > \ > \ > \#ifdef CIRCLE_ACORN /* Ugh. */ > \ if (sscanf(line, "%s %s %d %s", f1, f2, t + 2, &letter) != 4) { > \#else > \if (sscanf(line, "%s %s %d %c", f1, f2, t + 2, &letter) != 4) { > \#endif > \ log("SYSERR: Format error after string section of mob #%d\n" > \"...expecting line of form '# # # {S | E}'", nr); > \ exit(1); > \} > \ > \What is the meaning of this? > > It looks like your mob loading file. in other words it reads your mob files and creates the mobs in the game. If it's the "ugh" you're concerned with, the original coder is merely acknowledging that they wished to come up with a more "elegant" way of handling the inconsistency between platforms. The implementation of sscanf() on the RiscOS apparently doesn't, or didn't at the time of coding, handle the '%c'. The #ifdef gets around this at compile-time, regardless of platform. Basically, not an issue, unless you plan on submitting code mods, intended for multi-platform consumption, to the Circle gurus. J. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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