At 23:32 2002-11-19 -0800, you wrote: >--- Tseran <Tseran@SEXMAGNET.COM> wrote: > > > 1. Highly data driven. move all of the static > > string stuff to files and > > > see about moving a lot of the hard coded numbers > > and stuff like levels > > > and their titles for example to files as well. > > > > I also think it would work well having things like > > saving throws, class > > info, skills, spells also done in this fashion. > >Adding onto this idea, why not a mysql flavor of >CircleMUD? Upsides include web adminstration, ease >of adding new code to your mud (e.g. easier to add >in things that require varibles w/o all the mess of >opening files and parseing), while downsides would >include servers not having mysql, and mysql downtime >issues ;P Well, all that could be handled with configure packages without any fuss whatsoever. So that shouldn't be a worry, actually. Regards, /Torgny -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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