Hey folks, I was going over the nodelete code. There is a nodelete flag in structs.h. The game calls update_obj_file during boot to delete expired files but I fail to see where it checks for a nodelete flag. It looks like the flag is there, but nothing is ever done with it.. I'm probably overlooking some stupid check, if someone could point me in the right direction that'd be great. If I'm not, I guess I'll make a nodelete-patch :) Thanks, Ronald -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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