On Segunda, Dez 9, 2002, at 05:00 Europe/Lisbon, Automatic digest processor wrote: > From: "Jeremy M." <jkm4802@hotmail.com> > ---= In Regards to: =--- > "I have been sketching on a system for our CircleMUD which will allow > players to have one login account with multiple characters. I thought > I'd > run this by the list since I am having some problems with actually > planning > the system code-wise, and perhaps somebody has done something like this > before, and perhaps they even have code tidbits to share." > > --* Snip! *--- > > The first thing I thought of when I began reading your post was, why > would > anyone really want to do that? What are the advantages? Doesn't Circle > handle players well enough? Why reinvent the wheel again? > I've also seen these types of systems implemented and even now I can't > help > but wonder to myself, why bother.. I've had my interests tantalized > by the > topic because I get bored and don't mind throwing in code when I'm like > that. :P Can anyone answer any of the above stated questions? I've > either > got blinders on to the benefits, or there really aren't any benefits to > adding that system. > > Riodan I was thinking on implementing this in a new version of the mud i work with so that all chars in one account can share a locker. There must be other reasons to do so.... Daniel Correia -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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