On Fri, Dec 20, 2002 at 03:28:44PM -0800, George Greer wrote: [...] > Having already written a for-fun version of the database parser in lex/yacc > format, I'm interested in writing the ASCII player files with lex/yacc as > well. The computer science graduate in me says that all programmers should > know how to use them anyway. [...] Sounds good to me. Should be a lot less code than the way it's written now. I've been wanting to write an XML DTD for the various CircleMUD data files for a long time (world, players, boards, et cetera) but just haven't gotten up the nerve to tackle it. Still, any sort of standard parser is better, in my opinion, than a hacked-together one scattered in the main C source. -- { IRL(Jeremy_Stanley); PGP(9E8DFF2E4F5995F8FEADDC5829ABF7441FB84657); SMTP(fungi@yuggoth.org); IRC(fungi@irc.yuggoth.org#ccl); ICQ(114362511); AIM(dreadazathoth); YAHOO(crawlingchaoslabs); FINGER(fungi@yuggoth.org); MUD(Nergel@srmud.net:2325); WWW(http://fungi.yuggoth.org/); } -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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