I was inspired by the idea of adding smokeing to my mud i will post a diff file aginst 3.1 tomorow when i am done. i am mostly changeing the drink system around but for my players i have 2 evil suprizes. for the FULL,THIRST,DRUNK aread i added 1 extra field to it and copyed them to all say smoke insted of water my 4 firlds are SMOKE,HIGH,COUGH,ADDICTED in the score screen you can see smoke and high but cough and addicted are not in the list. cough and addicted do not go down with everything else it takes a long time ( currently a mud week) for them to go down 1 knotch. smokeing in my mud has a few extra advantages. if you smoke root a you will not pass out at 0 hp you will jsut up and die at -10 so you can keep fighting. there are things that will give you temporary hit points based on a % of your current hit points ( this is so when you get up to higher levels the fun with smokeing doesnt go away) there are some that make you immune to mental atacks ( your brain is all futzed up anyway) however most of these come at some price. the patch i am releasing will contain just the basics of the smokeing code. just the abbility to smoke. the tags to be able to make smokeable items and items to smoke stuff in. and the mods to pfiles needed to make the cough and addiction work. anyone have any ideas before i release the first patch ? --Brandon Allen -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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