>I would like to know if there is any way to make a key dissaper after >it's used. >Is there some code on de ftp site? I want to do it to many diferent >keys... Yes of course there is a way :) You could make key's that can be used for X number of times and then dissapear. Basicly make a copy of int has_key in act.movement.c and call it something like crumble_key. Add some lines that are send to the character that tells them something in the line of, the key crumbles to dust. This function can be a void type since it doesn't need to return anything. In the function you could if you use a variable on the item and simply step it down and when it hits 0 send the messages and extract the object. Add a new if check to the last else if statement in ACMD(do_gen_door), also located in act.movement.c, looking something like this. if (has_key(ch, keynum) && ((subcmd == SCMD_LOCK) || (subcmd == SCMD_UNLOCK))) { crumble_key(ch, keynum); } Now if a door is locked and you got the key and either lock or unlock the door, it will call curmble_key. I don't know if you want to add a flag ONE_USE or add a variable to items flagged ITEM_KEY. I would prefer the last and none of the 4 standard variables are used on ITEM_KEY flagged items. If you got questions just mail me. Christian PS: This could be done by dg_scripts triggers to. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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