On Wed, 15 Jan 2003, Chris Ward wrote: >Myself I look at the circlemud base as a stable system, but its really >plain, I often wish it came with a ton of built in features so newbie >coders wouldn't have to bang their heads against the wall as often as they >do trying to add simple things to the code that should probably be >standard now, since every mud out there has them patched in already. Like >OLC.& Dgscripts, pretty much every circlemud i've ever been on had both, >it just makes life easier. I'm working on adding back-end features like a new world file parser, dynamic commands, and less reliance on fixed character arrays. It's the front-end features like clans, auction systems, and magic spells that should be unique so I have no interest in adding those. >ansi pfiles I don't know why you'd want color in your player files. Perhaps you meant ASCII? This is planned. >easycolor, clan code, auction code, dgscripts, oasis olc, extended race >code, extended class code Not planned. Well...as far as classes go, I'll try to make it so you can create/modify/delete classes without rebooting the game but that's the extent of it. -- George Greer greerga@circlemud.org -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 06/26/03 PDT