> Your bundle was pretty good, im sure I downloaded it and played
>with it, I believe their is a bug though when players try and >send
>mudmail, crashes the mud, I could be confusing your bundle with >another
>one though.
One of the patches somewhere introducted several incorrect save_char calls
(like save_char(vict, GET_LOADROOM(ch))). I believe most of those have been
worked out in what will be the second release. However, I was able to find
the problem you described, I'm just not sure what to do about it. :(
When you attempt to send mudmail, mail_recip_ok called
extract_char_final(victim)
int mail_recip_ok(const char *name)
{
struct char_data *victim;
int ret = FALSE;
CREATE(victim, struct char_data, 1);
clear_char(victim);
if (get_id_by_name(name) >= 0) {
save_char(victim, NOWHERE);
char_to_room(victim, 0);
if (!PLR_FLAGGED(victim, PLR_DELETED))
ret = TRUE;
extract_char_final(victim);
} else
free(victim);
return ret;
}
And in extract_char_final, it crahes at a save_char call:
if (IS_NPC(ch)) {
if (GET_MOB_RNUM(ch) != NOTHING) /* prototyped */
mob_index[GET_MOB_RNUM(ch)].number--;
clearMemory(ch);
if (SCRIPT(ch))
extract_script(SCRIPT(ch));
if (SCRIPT_MEM(ch))
extract_script_mem(SCRIPT_MEM(ch));
} else {
save_char(ch, GET_LOADROOM(ch));
Crash_delete_crashfile(ch);
}
Core dump. So I changed to to save_char(ch, NOWHERE); and it doesn't crash,
I just get a SYSERR: NULL pointer or empty string passed to get_filename(),
(nil) or 0xbffff2d0. Tasty.
So according to gdb the first time around, victim passed out of the mail
code really is null, and null doesn't have a LOADROOM. So now, it just
doesn't know what to do when it tries to save a null filename?
Help?
--Ziz
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