I've gotten quite a good bit converted to 3e. Combat and armor class system has been modified, and I've added about 40 spells and skills. Still working out some issues about which feats to use and such. The biggest issue I've noticed so far is that by converting to 3e levels and XP, mobs in the stock world are way too big on XP, and imbalanced in a lot of ways. So, if you go to 3e, I would strongly suggest scrapping the stock lib files, unless you want to write a converter or some such. For the time being with my mud, I've inserted a little code to set the mob's XP based on its level (which I'm using as a CR) and done likewise for the amount of cash it carries. I might leave this system in, though it almost certainly needs to be modified for a public mud. Good luck! -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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